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The Chinese game enters to North America and 20 countries and the area in Europe

The Chinese online games have created the value of Lineage2 Adena exports amounts to 55,000,000 U.S. dollars in 2007, and the value of exports amounts to 71,780,000 U.S. dollars in 2008, further more, the domestic original online games have enter to North America, Europe, Japan and other 20 countries and regions in the cheap isk games market. At present, the "creation of China" has become a hot word in the Chinese online games industries, and it has become the new darling of overseas markets.
The expert was analysis that the domestic
wow gold eu online games market is under the context of an increasingly competitive; it is using “the Chinese characteristics” of the online games to go out the international market, it will become the focus of the development of the online game enterprise in the future.
Korean online games "The Legend" had opened the
tibia gold door to the Chinese gaming market in 2001.
The online games in Korea have the features on beautiful screen, simple operation, and easy to use. It’s not only "Enlightenment" the Chinese players are interested in the online game, but also trained the game habits to the players, and these habits also affect China's own research and development of the domestic online games.
On December 2004, the Beijing Games Snail Network Technology Co, Ltd was announced to launched the "century of navigation" in Beijing, and it was signed with the
maple mesos agents of South Korea Nine Brothers Company and the Germany 3GAME3 Corporation, further more, it was launched the products in the local market, and then, the exports of the domestic online games have been kicked off.
The expert was expressed that the Chinese online games were mainly to mimic the foreign online game before 2007. Competition in foreign countries, and especially in Europe and the United States market, it has face the strong advantage and the psychological closeness degree of the online game in Europe and the United States, it also face the powerful technology of the online game in Japan and South Korea. The Chinese online games walk with difficulty.
It started from 2007, the export of the domestic online game enterprises have been awaken, if simply to imitate the success of the foreign games, it is impossible to establish the exports competitiveness of the core game. They started the game from the creative and the design to explore the Chinese element. The Chinese game to go out the international market, the biggest problem is how to let the person that in different cultural backgrounds to accept it. And at this time, Beijing Olympic Games was approaches; it has become an opportunity to expand the online game to the international market.
Zhu qi, the senior vice president in Perfect Space Company was expressed that it was based on the 2008 Olympic Games in China; it was indirectly to promote the establishment of the basis of the Chinese culture and the self-developed online games in China that it has started in 2007 to stand up from the battle.
  In the recent two years, a number of domestic games company has made the profits from the overseas business and grows it rapidly. Take the wealth newspaper of the Perfect Space in the third quarter in 2008 as an example; the authorized by its overseas business revenue has reached to 57.3 million yuan in this quarter, and the authorized by its overseas business accounting for the proportion of main business revenue has risen to 15% in this quarter.
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